
“I never played the game, so for me it was more about a point of entry from a creative standpoint and engaging my imagination to inhabit my character in this world,” Quinto explained. “First of all, what you need, and it doesn’t matter if it’s a video game or not, you need a great story and you great characters, and you need great actors to bring it to life.”įor his part, Quinto viewed the film as the opportunity to open the world of the game to a more emotional and human vulnerability core. When he’s too cold, it just doesn’t work,” Bach explained upon being asked about the possible learning curve of adapting a video game. “When it’s based on this game Hitman, and you have this stone cold assassin Agent 47, you somehow need to care for this guy.

Indeed, when we were able to sit down with Bach and Hitman: Agent 47’s lead actors of Rupert Friend, Zachary Quitno, and Hannah Ware at a small press conference interview earlier this month in Soho, that thin line between video adaptation and pure filmmaking was always a conscious element of their thoughts. It’s a terrific idea for a game, but for director Aleksander Bach, who worked from a screenplay by Skip Woods and Michael Finch, it also marked a curious balancing act: keep the remorseless, hair-trigger violence of a barcode-stamped killer and also create a humane introduction of his audience to the broader audience. Putting the name of both its protagonist, and seeming antagonist (depending on the scene), right in the title, Hitman: Agent 47 tackles the genesis of 47 and expands his background for a non-gaming audience, showing how a biologically engineered clone became the perfect killing machine. Hitman: Agent 47 is a movie reboot for gamers’ favorite facilitator of fatalities.
